

Unfortunately, Larson said he can’t make any promises or provide specifics quite yet.
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There are variations between mouse and keyboard and controllers in PC lobbies that impact the game. Larson said that developers hear the community “loud and clear” on this ongoing topic. Aim assist tuning for Apex controller players Luckily developers are looking into ways to improve the interact system’s design, which will help Apex controller players in a lot of situations where they often get stuck pressing a button that may do two different things in certain situations, making controller play less efficient and reliable. Keybind separation is tricky, Larson echoed. More keybind separation options on controller Unfortunately, it isn’t a top priority right now so it probably won’t get design support in the near future. UI, code, and more is needed to make it happen. Basically, it’s not that easy to simply make controller players suddenly able to move while looting. Rapp added that there are currently 16 inputs for controller, a “huge obstacle” for these kinds of issues. Or we should pick system that a minority of the small minority likes and others hate.” We either need overly cumbersome and intractable customization menu that’s hard to maintain and is used by a very small minority.
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But I also like a lot of the other incompatible suggestions for how to solve it. Said Apex Legends Game Designer Jordan Rapp: “Absolutely yes I’ve thought about your suggestion. Controller players currently can’t move while looting, one of the biggest drawbacks of playing on Controller Now, Larson would rather give Apex controller players the same option. Developers are most likely not going to remove moving while looting, even though being stationary while looting was the original intention. Then later on, menu cursor speed options and gold armor reworks seemed to be a concrete acceptance of the looting gameplay. Larson stated that he saw an “efficient looting meta-game” emerge quickly after the game was released. But Larson stated that moving while looting on mouse and keyboard is a bug. Seagull’s keybinds are essentially stock, which makes for good opportunities for players to copy him.Controller players have often demanded that they receive the ability to move while looting, which would allow them to avoid being sitting targets. He is a great example of the theory that players don’t necessarily need specific settings or alien keybinds, but dedication and good practice. Seagull’s setup is the most standard out of all the professionals on this list. Since Ninja plays a wide variety of battle royales, it’s logical for him to gravitate towards a universal and easy to understand the setup. It’s relatively standard , and doesn’t require hours of adjustment to familiarize oneself with his setup. Ninja’s keybind setup is excellent for any level of player that’s looking to improve. Reassigning it to a custom mouse button can prove useful for Bloodhound, Gibraltar, Bangalore, and Pathfinder. This decision can minimize awkwardness and slow response times in combat or high- stress situations. Disrespect’s, but what’s interesting is that he seems to prioritize his ultimate ability. Summit1g’s setup isn’t too dissimilar from Dr. It’s safe to assume his keybinds reflect his aggressive playstyle, where he may need quick access to his fists or grenades. He opts to use the health selection wheel, yet changes his melee and grenade keys.

Disrespect’s keybind setup is substantially more straightforward than Shroud’s. His keybinds keep him in the game, and out of the lists.ĭr. He has all types of shields and health hotkeys to individual buttons, which means he can access any kind of health without having to pour through menus and selection wheels. Shroud’s keybinds are built for ease of use and speed.
